Journey: it is an ensemble of CheckPoints ordered.
Journey: it is an ensemble of CheckPoints ordered. And it is a particular checkpoint: the finish. Rem: we could not add dynamically checkpoints.
virtual ~Sp_Journey()
int AddPlayer()
void AddPlayer(int)
long BestLap(int player)
virtual void On(int player, long temps)
void AddCheckPoint(Sp_CheckPoint *)
vector<long> bestlap
list<Sp_CheckPoint *> checkpoints
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