class Sp_CheckPoint

CheckPoint: this class allows to know what are the journey of car This surface must be traversed to be validated.

Inheritance:


Public Methods

[more] Sp_CameraCar(char *name, Sp_Adm *adm3d, Sp_Obj *father)
the constructor
[more]class Sp_Journey Sp_CheckPoint()
constructor
[more]virtual ~Sp_CheckPoint()
destructor
[more]virtual void AddPlayer(int player)
Add a player
[more]virtual void On(int player, long temps)
this function is called when a player is on a checkpoint

Protected Fields

[more]vector<long> time
last time for each player

Private Fields

[more]Sp_Trans* position
The matrix which correspond to (O,I,K)


Documentation

CheckPoint: this class allows to know what are the journey of car This surface must be traversed to be validated. Some Face of a circuit points on it. Each player is represented by an unique int.
o Sp_CameraCar(char *name, Sp_Adm *adm3d, Sp_Obj *father)
the constructor

oSp_Trans* position
The matrix which correspond to (O,I,K)

oclass Sp_Journey Sp_CheckPoint()
constructor

ovirtual ~Sp_CheckPoint()
destructor

ovirtual void AddPlayer(int player)
Add a player

ovirtual void On(int player, long temps)
this function is called when a player is on a checkpoint

ovector<long> time
last time for each player


Direct child classes:
Sp_Journey

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