The Administrator of all object.
The Administrator of all object. To manage time, it derivates from Sp_Adm_Time.
~Sp_Adm()
void Add_Obj(Sp_Obj *)
void Rem_Obj(Sp_Obj *)
void Add_View(Sp_View *)
void Rem_View(Sp_View *)
void Active_View(Sp_View *)
void Add_Light(Sp_Light *)
void Rem_Light(Sp_Light *)
static int Load_texture(char *filename)
static void Delete_texture(int )
void DrawScene()
list<Sp_Obj *> objs
list<Sp_View *> views
list<Sp_Light *> lights
Sp_View* current_view
void Transformations()
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