The Administrator of all object
The Administrator of all object. To manage time, it derivates from Sp2_Adm_Time.
~Sp2_Adm()
void Add_Obj(Sp2_Obj *)
void Rem_Obj(Sp2_Obj *)
void Add_View(Sp2_View *)
void Rem_View(Sp2_View *)
void Active_View(Sp2_View *)
void Add_Light(Sp2_Light *)
void Rem_Light(Sp2_Light *)
int Load_texture(char *filename)
void Delete_texture(int )
void DrawScene()
objs
views
lights
Sp2_View* current_view
Sp_Mat4 projection
void Transformations()
void Transformations2()
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